• Will That Be All

    Will That Be All? is a LARP about love and relationships between servants, set against the backdrop of gathering war. It starts in the affluent 1920s and ends with the threat of war in the 1930s. There are three acts, each lasting about an hour. Written by Graham Walmsley. GM: Donna Giltrap Read more


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  • PSI*RUN

    You wake after the crash, gaping holes in your mind where memories should be. You know only two things for certain. PSI*RUN is a narrative focused system designed for one-shots. Expect punchy action and dramatic escapes as we discover who these characters are at the table. GM: Cameron Read more


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  • The Toymakers Cottage

    Once the village had an amazing toymaker. The toys they made were the envy of children for miles around. And then they disappeared. The toys stopped and the toymaker’s cottage became silent and empty. A generation later and lights started appearing in the cottage and then several village children went missing. Now it’s up to… Read more


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  • Crystal Waters

    Matalum. The golden sands of its swimming beach. The crystal clear waters of the bay. The sandstone cliff dotted with rock-cut tombs and houses. The busling port for Gortyn, one of Crete’s most important cities. Destination port of an Imperial legate, sent to Gortyn by Hadrian for an unknown task. Soon the lives of Matalum’s… Read more


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  • Encore

    It is new years ever, 2099, and you are a living legend. Phantom thieves, political terrorists or “professional freelancers”, your crew carved a name for themselves across the Neo United States. But infamy has a nasty tendency to catch up. One of your own has been captured- now held in one of the most secure… Read more


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  • JUGGERNAUT

    It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the next 40 years. Alan Turing’s paper “Computing Machinery and Intelligence” is circulating for review. Cinderella is a… Read more


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  • Mind Maze

    You’re Quaestors, space police, on the trail of the notorious telepathic criminal “Shatter”. He was last seen on Caryatid, heading for the ancient alien ruin complex. Whatever he has planned there, it’s bound to be bad. Note: this is a playtest of new Monster of the Week material dealing with space horror. This scenario is… Read more


  • Ghost Ship Hades

    The Hades vanished during her shakedown cruise, testing an experimental new drive. Nobody knows what happened, but four days ago her distress beacon activated. Your crew of space truckers are the closest vessel, and you’re contractually required to provide assistance. No bonus pay will be provided. This is a playtest of new Monster of the… Read more