• Longing Calling

    Everyone desires something or someone. We struggle to satisfy our heart’s needs. In this mystery the investigators will dive into a disaster sprung from love, hurt, greed and sorry. What will you do to prevent a village being consumed by a soul’s thirst? GM: Janell System: Vaesen System knowledge: Not needed Roleplaying knowledge: Not needed… Read more


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  • Raid on the Abbey of St Christopher

    You survived old King Skorgold’s tomb. You spent your gold, drank your fill, and swore you’d never go underground again. But on the coast sits the Abbey of St Christopher waiting for the bold to take their share of its riches, not least the excellent beer for which the Abbey is famous. The weak hide… Read more


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  • The Obituary

    London, New Year’s Eve, 1969. Fleet Street journalist Anthony Sinclair thought the strangest thing he’d face tonight was another obituary. Instead, five confused teenagers appear in his office. They have no reflections, cannot touch the world… and have no memory of who they are. As Sinclair investigates a decade-old disappearance, the trail leads to the… Read more


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  • Mister Beak’s irresistible deal

    There is a secret world, with those with the eyes to see it. For the betterment of mankind, it must stay that way. The job is simple: Identify the SIN, find the HOST and EXECUTE them with impunity. “Wipe out the stain. As above, so below.” -AUTHORITY. =System= made by the creator of Kill Six… Read more


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  • The Toymakers Cottage

    Once the village had an amazing toymaker. The toys they made were the envy of children for miles around. And then they disappeared. The toys stopped and the toymaker’s cottage became silent and empty. A generation later and lights started appearing in the cottage and then several village children went missing. Now it’s up to… Read more


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  • Crystal Waters

    Matalum. The golden sands of its swimming beach. The crystal clear waters of the bay. The sandstone cliff dotted with rock-cut tombs and houses. The busling port for Gortyn, one of Crete’s most important cities. Destination port of an Imperial legate, sent to Gortyn by Hadrian for an unknown task. Soon the lives of Matalum’s… Read more


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  • The thing in Wellington Harbor

    You’re on the ferry from Lyttleton to Wellington when something rocks your boat and changes the course of history for all of New Zealand GM: Maxine System: Call of Cthulhu System knowledge: Not needed Roleplaying knowledge: Not needed Beginner friendly? No No. of players: 3-6 Minimum Age: 16 Read more


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  • Mind Maze

    You’re Quaestors, space police, on the trail of the notorious telepathic criminal “Shatter”. He was last seen on Caryatid, heading for the ancient alien ruin complex. Whatever he has planned there, it’s bound to be bad. Note: this is a playtest of new Monster of the Week material dealing with space horror. This scenario is… Read more


  • Ghost Ship Hades

    The Hades vanished during her shakedown cruise, testing an experimental new drive. Nobody knows what happened, but four days ago her distress beacon activated. Your crew of space truckers are the closest vessel, and you’re contractually required to provide assistance. No bonus pay will be provided. This is a playtest of new Monster of the… Read more