An Adventure of Wool, Woe, and Questionable Decisions
Things were simple once. Sheep grazed. Farmers farmed. Adventurers dealt with dragons, goblins, and the occasional necromancer.
Then someone gave the sheep intelligence.
Now flocks are forming criminal syndicates, wool merchants are disappearing, and a mysterious ram known only as The Woolfather controls the countryside from the shadows. Farmers pay protection fees in hay, shepherds live in fear, and anyone who speaks against the flock risks waking to find hoofprints outside their door.
The sheep have a plan. The Woolfather has a vision. Humanity has a problem.
GM: Shane
- System: D&D 2024
- System knowledge: Not needed
- Roleplaying knowledge: Not needed
- Beginner friendly? Yes
- No. of players: 3-6
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